Chain Devil Crazyness | EN World Tabletop RPG News & Reviews

I wouldn't even give a thought to the limits of its animation ability. I'd treat the animated chains as a terrain feature or hazard that benefits the enemy and step up the difficulty by one to account for it, if you're using the DMG guidelines. Throw some barrels of coagulating blood and organs in the area which give the PCs advantage on escape attempts if they coat themselves in gore.

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